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Text File  |  2003-02-27  |  1KB  |  43 lines

  1. DIALOGSTRINGS DLG_PROXIMAL
  2.  
  3.     {
  4.  
  5.         S_PROXIMAL_TITLE                    "Smells Like Almonds";
  6.         S_PROXIMAL_START_DISTANCE            "Start Distance   ";
  7.         S_PROXIMAL_END_DISTANCE                "End Distance   ";
  8.         S_PROXIMAL_THE_OBJECT                "Object: ";
  9.         S_PROXIMAL_TEMP_OBJECT                "";
  10.         S_PROXIMAL_SEARCH                    "Search";
  11.         S_PROXIMAL_INCLUDE_SUBOBJECTS        "Include Subobjects";
  12.         S_PROXIMAL_EXCLUDE_PARENT            "Exclude Parent Object";
  13.         S_PROXIMAL_INTENSITY                "Intensity";
  14.         S_PROXIMAL_FALLOFF_FUNCTION            "Function ";
  15.         S_PROXIMAL_FALLOFF_LINEAR            "Linear";
  16.         S_PROXIMAL_FALLOFF_SQUARE            "Square";
  17.         S_PROXIMAL_FALLOFF_CUBIC            "Cubic";
  18.         S_PROXIMAL_FALLOFF_STEP                "Step";
  19.         S_PROXIMAL_FALLOFF_INVERSE            "Inverse";
  20.         S_PROXIMAL_FALLOFF_INVERSE_SQUARE    "Inverse Square";
  21.         S_PROXIMAL_FALLOFF_INVERSE_CUBIC    "Inverse Cubic";
  22.         S_PROXIMAL_FALLOFF_SMOOTH            "Smooth";
  23.  
  24.         S_PROXIMAL_EFFECTOR                    "Effector";
  25.  
  26.         S_PROXIMAL_FALLOFF_GROUP            "Falloff ";
  27.  
  28.         S_PROXIMAL_USE_VERTICES                "Use Vertices";
  29.         S_PROXIMAL_POLY_RADIUS                "Polygon Radius";
  30.  
  31.         S_PROXIMAL_MIX                        "Blend Mode";
  32.         
  33.         S_MIX_LIGHTEN                        "Lighten";
  34.         S_MIX_SCREEN                        "Screen";
  35.         S_MIX_OVERLAY                        "Overlay";
  36.         S_MIX_HARD_LIGHT                    "Hard Light";
  37.         S_MIX_SOFT_LIGHT                    "Soft Light";
  38.         S_MIX_DIFFERENCE                    "Difference";
  39.         S_MIX_DODGE                            "Dodge";
  40.         S_MIX_EXCLUSION                        "Exclusion";
  41.         S_MIX_ADD                            "Add";
  42.  
  43.     }